![]() ![]() ![]() The result is an empty-feeling game with several puzzling problems, like a lack of proper stealth takedowns, a tedious quest and waypoint system, and the inability to pause gameplay in single-player mode. For every great location, there are a handful of forgettable ones. Looking at the world of Redfall, I become sad by its wasted potential. I’d often fight the same kind of vampire frequently, but my character would remark that it was a new vampire simply because it had a different name. ![]() Notably, it does the same with enemy vampire types, too. Despite guns having randomized perks, like increased damage to petrified vampires, I didn’t pay much attention to them because the loot system recycles the same dozen or so weapons repeatedly, with slightly higher stats each time. You’ll discover new weapons as you explore the world and complete missions, each slotting somewhere into the rudimentary tiered-loot system. Redfall’s shooting mechanics and armory of weapons are serviceable, with the heavy-hitting stake launcher and ultra-violet raygun – which petrifies vampires – being the highlights. The experience could’ve been more interesting if I could pick and choose from the game’s 12 abilities to carve my playstyle, but sadly you must select one character and their pre-determined skillset for the entire game. Each character has unique skills you can upgrade via a straightforward-but-sufficient skill tree, but with only three total abilities per character, you won’t use them nearly as much as your firearms. On a positive note, I like the four launch protagonists: Remi and her robotic companion Bribón a teleporting cryptozoologist named Devinder Jacob, who is a marksman with a psychic eye and Layla, a biomedical engineer who inherited telekinetic powers after a medical trial gone wrong. Lastly, Arkane presents the Vampire Gods’ storyline via flashbacks in which you stand in an abandoned space watching vaguely humanoid ghosts speak to each other. Unfortunately, the game tries to replicate its early hours throughout its remainder hard-to-follow story revelations, repeating side activities, and a second, less-interesting map leave it feeling hollow and formulaic. This stretch features Redfall’s best missions and locations, which require you to explore a dilapidated mansion and its gruesome past, fight a powerful enemy at a cliffside lighthouse in a lightning storm, and rescue hostages from a boatyard that The Hollow Man’s followers control. The Hollow Man seems to have been everywhere you go, and his presence is unnerving. The first few hours of the narrative follow The Hollow Man, a mysterious entity proselytizing from the town’s radio signals. After completing Redfall’s introduction, you conduct story and side missions from a centralized base of operations. ![]()
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